Showing posts with label builder. Show all posts
Showing posts with label builder. Show all posts

Wednesday, July 22, 2015

Riding On Poultry at Southern Charm

My wonderful husband Tomais has a huge memory bank, contrary to me. I am certain that an objective assessment would show that he has something like 4 GB of memory at his disposal, while I have a mere 15 kB.

It is therefore not at all surprising that he called an old post to my attention the other day, which I had forgotten all about. The post was this one, Bock in SecondLife: The Laird's Challenge for Vehicle Builders.
Tomais reason for reminding me was that he had acquired some rideable poultry and he asked me if I thought they would fit the description. I was sorry to say, that as the poultry he showed me were more like enormous farm animals than mechanical vehicles I could not consider them worthy of the reward.

Nonetheless, Tomais, my brother JJ and I had some fun riding the cocks over to my brother Dej's place to try and give him a scare. As it turned out - and as the creator warns about in a note card - the rezzing of multiple cocks on the same sim creates a fierce lag, so textures didn't come in sufficiently fast for Dej to be scared.
The only one of us who could get things to rez enough to take decent pictures was JJ, so I must thank him for the mementos. 

Friday, May 1, 2015

The Lairds Challenge for Vehicle Builders

Today the Much Honored Bock McMillan, laird of Southern Charm, prince of Cascade Falls, Sovereign Ruler of the Commonwealth of Southern Enchantment Region and Outer Territories and finally UN appointed Protector of the Mount Whitney sim in SecondLife, was sitting and talking with the Prince Consort and the Royal Gardener of Southern Charm.

During the conversation the Prince Consort Tomais suddenly screamed out loud with excitement and shouted: "Ooooooooooo I want this!", whereupon he sent us the link to a picture on the Internet, see below.

As some of you may know, the Prince Consort Tomais is a geek, a nerd and a collector of every conceivable vehicle that has ever been created in SecondLife.
I now challenge all vehicle builders in SecondLife to build this contraption, as I want to give it to my lovely hubby.

The builder that sends me the best looking and fully functional vehicle will win a prize of L$25,000.

The jury to decide the contest will consist of the laird himself, his consort Tomais Ashdene and the Royal Gardener Butch Diavolo.

Good luck everyone and may the best person win.

Friday, January 2, 2015

It's Time for A Change

Those of you who have been following my blog may already have understood that major changes aren't really my forte. Or as my stepson Guyke bluntly tells me, "You don't like changes!" 

I don't completely disagree with him, but I would hasten to add that my qualms with change are mainly on an emotional level. When I feel safe and loved I don't mind changes in other areas of my life one bit.

It's a new year and time for a new project at Southern Charm! Faithful readers may remember the last major change on the sim happened during the summer of 2013 when the old ugly house I had been living in since 2008 was torn down and a new modern house was erected in it's place.

This year I got a new house as a Christmas gift from Guyke, after he had carefully showed it to me twice beforehand. The first time I saw the villa I was adamant and told him I didn't like it at all and that I wasn't ready to go through the hassle of moving again so soon after the last rebuild. The second time I saw it I absolutely fell in love with it!

It is a classic french villa with large open spaces called Luton Manor and is made by Redgrave Houses & Homes.
My building team this time around consists of the royal consort and the royal groundskeeper, Tomais and Butch. The two have also benevolently agreed to advise me concerning decorating and other interior design niceties.

The old house has been emptied and taken into Inventory, the beautiful villa has been placed in a preliminary spot, I am awaiting advice on the definite placement from a landscaper who has been contacted, but not yet contracted. He will hopefully also be hired to help with the necessary work on the immediate surroundings of the villa.

Friday, May 2, 2014

Yet Another Pet Peeve - Adding Shadows to Builds

"Bapa Closed His Heart, It Was Over" Photography by Zarina Bhimji
I was reminded of this rather newly acquired pet peeve when I was talking with Nikolai Warden yesterday. He said, and I quote: "WHY DO BUILDERS ADD SHADOWS? Whether baked or prim, if someone wants to see shadows, shadows can be enabled in his or her graphics setting."

It is so 1980's for builders these days to add shadows in the textures of their beautiful builds. True, at one point they enhanced the beauty of their builds, but now - when more than 90% of us have viewers with shadows turned on, who really wants/needs/cares for "built in" shadows in the textures?

Get with the program builders and realize that SecondLife has moved on, it is high time for you to do so too.