SecondLife founder Philip Rosedale, a.k.a. Philip Linden, according to an article in New York Times talking about SecondLife recently made two statements that have caused a great deal of speculation and concern among residents and bloggers.
I hope that some of the major blogs with well developed lines of communications with Linden Lab - or those that are known to be read by Linden Lab officials or employees - will pick up on this as I do not expect this humble blog is on any of their reading lists.
The two statements are, "The problem with creating an immersive 3-D experience is that it is just too involved, and so it’s hard to get people to engage,” and “Smart people in rural areas, the handicapped, people looking for companionship, they love it. But you have to be highly motivated to get on and learn to use it.”
Among most bloggers the statements have been interpreted as derogatory and as an almost treacherous attack by the previously well liked former CEO, now Chairman of the Board, of Linden Lab. (See for example The Metaverse Journal Philip Rosedal spruiks new venture, talks down Second Life?, Eddi Haskell Shame on Philip Rosedale. He´s Joined the Second Life Haters!, Ener Hax Philip even thinks SL is dead, Botgirls Second Life Diary Rosedales Milkshake or Sven Idyll (in Swedish) Second Life 2012 to mention a few.)
On New World Notes today blogger Herman Au makes a completely different - and more beneficial - interpretation on Philips statements in this post, No, Second Life Founder Philip Rosedale Probably Doesn't Think Second Life is "Dead". Herman Au writes,
On New World Notes today blogger Herman Au makes a completely different - and more beneficial - interpretation on Philips statements in this post, No, Second Life Founder Philip Rosedale Probably Doesn't Think Second Life is "Dead". Herman Au writes,
"So I read what Philip's saying as good news: It's clear that he understands the challenges SL faces, and it explains why he's passed the reigns of its day-to-day operations to Rod Humble, who has managed to make a 3D virtual experience with user-generated content -- i.e. Sims 3 -- into a mass market phenomenon. For many years, Philip and other Lindens insisted the high learning curve and the 3D graphics and the heavy client and all that wouldn't hurt SL's growth. (I said as much myself.) But Second Life can only grow if its developers recognize who is using SL now, and what it will take, for people outside these smaller segments to embrace it."Instead of everyone speculating about what Philip Rosedale may or may not have meant by his statements I wish he himself would come out and clarify what he actually does mean.
I hope that some of the major blogs with well developed lines of communications with Linden Lab - or those that are known to be read by Linden Lab officials or employees - will pick up on this as I do not expect this humble blog is on any of their reading lists.