Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Saturday, July 8, 2017

The Southern Belle

As you all may know already, my husband Tomais is an avid collector of SecondLife machinery and vehicles of all and any kind. I wouldn't go so far as to call it an addiction - yet, but...
Happy Tomais
Anyway! Two and a half years ago we visited the wharves of the Bandit store and saw that Analyse Dean was building a ginormous riverboat. Tomais at once said "I want it!" and I, in a moment of codependency and weakness, told him I would get it for him as a present.
Nice ass!
When I checked in with the creator Anneliese for information on when the boat would be released, she said it might happen after that summer. Well that was two years ago, and Tomais has been taking regular trips to the wharf to check on how things were proceeding.

For a long time nothing happened, but then finally, about a week ago, Tomais told me that the boat was now released and that he was going to buy it. I reminded him of my promise and told him i would reimburse him when I got inworld, because he told me he simply couldn't wait for me to get there to buy it. (Addict much, eh?)
The beauty herself
Tomais has been happy as a ten y.o. with his new toy since he got hit. Learning how to work it and re-texturing it to suit his purposes.
I am the proud portmaster of the boats home port
I have enjoyed a couple of trips on The Southern Belle also, despite the fact that the captain makes me work my way over the Blake Sea (there is no Mississippi river in SecondLife), mostly in unsuitable gear.
My preferred manner of travelling
My actual manner of travelling

Friday, May 2, 2014

Yet Another Pet Peeve - Adding Shadows to Builds

"Bapa Closed His Heart, It Was Over" Photography by Zarina Bhimji
I was reminded of this rather newly acquired pet peeve when I was talking with Nikolai Warden yesterday. He said, and I quote: "WHY DO BUILDERS ADD SHADOWS? Whether baked or prim, if someone wants to see shadows, shadows can be enabled in his or her graphics setting."

It is so 1980's for builders these days to add shadows in the textures of their beautiful builds. True, at one point they enhanced the beauty of their builds, but now - when more than 90% of us have viewers with shadows turned on, who really wants/needs/cares for "built in" shadows in the textures?

Get with the program builders and realize that SecondLife has moved on, it is high time for you to do so too.